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On Fri, 9 Nov 2001 00:09:05 -0800, "Ben Chambers" <bdc### [at] hotmailcom>
wrote:
>
>"Warp" <war### [at] tagpovrayorg> wrote in message
>news:3be69fc4@news.povray.org...
>> Firstly, the main reason is that the POV-Ray scripting language is an
>> _interpreted_ language. This makes comparison with _compiled_ languages
>> (eg. C++) very unfair.
>
>Hmm... I wonder if we could make a POV-Ray "compiler"? As in, it would
>parse your scene, and then create an executable which would render that
>scene (and that scene only) at a resolution specified on the command line?
Hmm, IIRC OORT did something like that. It's fairly straightforward to
call POV-Ray code directly for a hard-coded scene thus by-passing the
parser. OTOH the render speed would be identical and you would have to
add time for compile & link, thus no net gain.
/Erkki
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